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Tutorial Residences

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Tutorial Residences Empty Tutorial Residences

Message  petebeth Mar 21 Jan 2014 - 15:42

Commandes de protection de zones (residence) protégées par vous-mêmes.


La sélection de la residence ne sert qu'a définir la zone a protéger, elle ne définie pas le territoire qui lui peut être plus grand
-zones (residences)protégées par le joueur .
-permissions individuelles par réserve. Le propriétaire peut donner des droits individuellement aux joueurs.
-les permissions: build, use, pvp, fire, monsters spawn, damage prevention


-prévention de collisions entre zones.

-papier pour selection cuboid, gauche pour premier coin, droite pour second de sorte a créer le rectangle.(cuboide),
le cube crée sera plus ou moins grand selon la hauteur du premier et du second point de sélection.(diagonale)
Une fois la zone définie il reste a la crée avec : /res create nomchoisi


prendre un livre (outil info de residence)->bouton gauche avec livre pour info sur la zone








/res create [residenceName] - creation de la résidence après la selection (papier)
/res remove [residenceName] - efface une résidence



Sachez que même avec une seule res vous pouvez ajouter des zones a cette dernière avec la commande : /res area add votreresidenceexistante (suivi du nom d'ajout de label de votre choix)




/res current - montre residence dans laquelle vous êtes
/res info <NomResidence> - info sur la residence.
/res limits - liste les limites

Flag Commands
/res gset <ResidenceName> [GroupName] [flag] [true/false/remove] - set flags on different groups
/res lset <ResidenceName> [blacklist/ignorelist] [material] - add/remove a material from the residence's blacklist / ignorelist.
/res lset <ResidenceName> info - list the Residence's blacklist/ignorelist settings.
/res pset <ResidenceName> [PlayerName] [flag] [true/false/remove] - set flags on different players
/res set <ResidenceName> [flag] [true/false/remove] - set flags on residences.

Utility Commands
/res default [residence] - Restores residence to default flags.
/res message [residence] [enter/leave] [message] - sets a enter or leave area message. You can ommit <residence> to use the one your standing in.
/res message [residence] remove [enter/leave] - removes a enter or leave message.
/res mirror [source] [target] - mirrors permissions from one residence to another. You must be owner of both to do this.
/res rename - [OldName] [NewName] Rename a residence. For subzones, OldName must the the full name(parent.subzone), while NewName is only the new name.
/res renamearea [residence] [OldName] [NewName] - Rename a physical area attached to a residence.


FLAGS
<animals>
Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Animals include: Chicken, Cow, Pig, Sheep, Wolf.
<bucket>
Controls use of bucket. True = allows use, false = prevents use.
<build >
Controls building permission (placing and breaking). True = allows building, false = prevents building.
<container>
Controls ability to access anything with an inventory: chests, dispensers, furnaces. True = allows access, false = prevents access.
<creeper>
Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks.
Does not prevent creepers spawning.
<damage>
Controls all damage to players in the Residence. True = damage occurs as normal, false = prevents all damage.
Does not stop block damage.
<destroy>
Controls ability to break blocks. True = allows block breaking, false = prevents block breaking.
Overrides 'build'.
<firespread>
Controls fire spread. True = allows firespread, false = prevents firespread.

<flow>
Controls whether or not liquid flows are allowed. True = allows, false = disallows
<monsters>
Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.
<piston>
Controls use of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons.
<place>
Controls ability to place blocks. True = allows block placing, false = prevents block placing.
Overrides 'build'.
<pvp>
Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.
<subzone>
Controls ability to make subzones. True = allowed, false = disallowed. Defaults to false.
If set on a residence, allows or disallows subzones of the residence.
<tnt>
Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks.
Does not prevent TNT placing or breaking.
<use>
Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage.
This includes doors, chests, furnaces, dispensers, levers etc. Overrides 'container' if applicable.

Setting up a residence with flags:
Once you have your residence created, you can apply a number of different flags(see above) to help further protect it.
Residence Flags
To set up flags on your residence, use the following command:

/res set <residence> <flag> <true/false>

Example:
/res set area1 build false - this will stop anyone being able to build in the residence 'area1', except the owner.

Group Flags
If you want to set flags per group, use the following command:

/res gset <residence> <group> <flag> <true/false>

Example:

Player Flags
The same works with individual players. You can assign flag permissions to an individual by using the pset command.

/res pset <residence> <player name> <flag> <true/false>

Example:
/res pset area1 danjames build true
the player danjames will be able to build.
petebeth
petebeth
Admin

Messages : 4436
Date d'inscription : 04/04/2011
Localisation : Grenoble - Blankenberge - Bruxelles

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